alphadoque said...
In the midst of the dot.com era I was working as a UI designer for New York Times Digital. As a means to inspire new creative ways of engaging our members we decided to spend some of our "education" budget on a trip to E3 in Los Angeles to have a look at all the latest developments in game UI's. It was May 2000 and I remember my only real goal was to get a good look at this game called Halo. Well, I got that look, I was certainly impressed, but the real lasting experience I had at E3 happened when I stopped by the DUES EX booth. I spoke at length with the producer and lead designer, Warren Spector, about the mechanics, what drove the story-line and what propelled the involved experience of being an active participant in the game. The conversation changed the way I looked at games and their entertainment value and it sparked my deep interest in games in general. Needless to say I played DUES EX over and over and the game style remains as the type I enjoy most - tactical story-line driven first person shooters.
Genre/Style:
Shooter/First-Person Shooter
Release Date:
23/JUN/00
I suppose this is where we differ a bit. For me, the story-line of a game isn't so important (if it has a multiplayer aspect that is unrelated). But it seems that Deus Ex was initially not a multiplayer game... so I have one question:
Which did you prefer, the single player or the multiplayer aspect of the game? (I'm guessing here the answer is the single player one, though I can't be too certain yet).
You're right, DUES EX wasn't initially a multi-player game. I really did enjoyed the single player DUES EX though. It was the first time I felt really invested in a game - like I feel when I read a good book. And that's exactly what got me hooked on games in general. I do love a good multi-player game though - especially when I'm playing with a group of friends. I'm not much of an explorer so if I'm playing by myself in a multi-player environment I find I enjoy myself the most when there is some sort of story-driven aspect that drives the goal you're trying to accomplish. Classic FPS personality I guess.